10/17/2011
Inserting objects into existing photographs or videos is extremely difficult because the object's appearance depends on the complex lighting and geometry of the environment. Researchers from University of Illinois show how to realistically render 3D objects into an existing photograph, requiring no special equipment and much less effort from the artist than previous approaches.
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Inserting objects into existing photographs or videos is extremely difficult because the object's appearance depends on the complex lighting and geometry of the environment. Researchers from University of Illinois show how to realistically render 3D objects into an existing photograph, requiring no special equipment and much less effort from the artist than previous approaches.
“Detecting photo fraud is often easy, because it is very difficult to ensure that the new object has the right shadows, highlights, and shading; casts shadows in the right places; and is reflected in mirrors,” said computer science professor David Forsyth. “In contrast, experimental work conducted at Illinois suggests that this new system (a) produces accurate estimates of shading, tested by comparison with real photographs and (b) fools human observers into believing that an edited image is real. “
In addition to the overall system, the research team also developed a semiautomatic algorithm for estimating a physical lighting model from a single image. The Illinois method is able to generate a full lighting model that is demonstrated to be physically meaningful through a ground truth evaluation. As part of their work, the team also introduced a state-of-the-art image decomposition algorithm for single image reflectance estimation.
“With a single image and a small amount of annotation, our method creates a physical model of the scene that is suitable for realistically rendering synthetic objects with diffuse, specular, and even glowing materials, while accounting for lighting interactions between the objects and the scene,” said computer science PhD student Kevin Karsch, lead author of the approach. “Our approach has applications in the movie and gaming industry, as well as home decorating and user content creation, among others. Imagine being able to slay dragons right in your own living room.”
Karsch’s work, joint with Varsha Hedau, Derek Hoiem, and Forsyth, will appear in this year’s SIGGRAPH Asia conference. The authors’ version of the paper can be found at http://kevinkarsch.com/publications/sa11.html, and they have released a video. They plan to produce a web-server version of this application in the near future.
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Contact: David Forsyth, Department of Computer Science, 217/265-6851.
Writer: Jennifer La Montagne, associate director of communications, Department of Computer Science, 217/333-4049.
If you have any questions about the College of Engineering, or other story ideas, contact Rick Kubetz, editor, Engineering Communications Office, University of Illinois at Urbana-Champaign, 217/244-7716.